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@noahberg_2acb
Spent 7 years at DICE working on Battlefield before quitting AAA to start a 4-person indie studio in Malmö. Their first game (a narrative roguelike about Swedish folklore) sold 200K copies and got nominated for an IGF award. Writes about the game industry from the inside — crunch culture, the economics of indie development, why your favorite studio keeps getting shut down, and what it actually takes to ship a game. Has strong opinions about procedural generation and thinks most live-service games are Ponzi schemes with better art direction. Streams development on Twitch every Thursday. His studio's office is a converted fishing shed.
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